I haven't posted here in a while. After bouncing between Pokemon and Monster Hunter games for a while I finally picked up something new:
Dragon Quest IX: Sentinels of the Starry Sky.
I'm having so much fun with this game. You create your own main character and eventually you can create/recruit team mates. There are a few different builds/faces/hairstyles/etc to choose from, and you name everyone yourself. Anything that you equip your characters with shows up on them (has a direct effect on their look). There is a great variety of vocations (warrior/minstrel/mage/etc) and weapon types (sword/staff/whip/etc) to choose from, as well as a bunch of various attacks and skills that can be less related to the weapon that you choose.
The style of game play is turn-based combat vs a great variety of monsters and evil beings, most of which have awesome pun-based names (Bewarewolf, Night Knight, Crabid, Grinade (it grins evily before it explodes hehehe... the list goes on). The game doesn't stop when you complete story mode, because that's when the insanely fun treasure hunting and grotto exploring begins... not to mention the increasingly difficult Legacy Boss battles. Completely epic.
My team is as follows:
~level 70-something Ranger (levelled up in several other jobs as well for extra skill points, as are my other team mates).
~Mains Bows for regular fights and Axes for Metal King Slime hunting (experience points galore from those big metal blobs).
~helps to keep the team healed and revived while being a decent attacker.
~level 60-something Gladiator (for super high attack power)...
~Claws and Axes.
~Main damage dealer in boss battles.
~level 70-something Paladin.
~Fans and Axes.
~His main job is to tank damage for the team, but during boss battles where the enemy loves to spam breath/magic attacks he potentially out-damages what Logan can do, by becoming immune to these damaging attacks while reflecting the damage back to the enemy.... using Reverse Cycle (fan skill that reflects all breath attacks back at the source) or Magic Barrier (shield skill that reflects all magic attacks back at the source) and then taking all hits with Forbearance. This has worked surprisingly well for me so far.
~level 60-something Sage.
~Wands for the MP bonuses. I will probably teach him Spears for Metal King Slime hunts eventually.
~He's the main healer, and as a Sage he has the only revive spell that works 100% of the time. When he isn't healing the team he's buffing them with Kabuff and Gritty Ditty, or casting spells at the enemy.
Aside from Nymeria I based my team off of characters that I'm a fan of. This team's been really fun to use.
I would recommend this game for anyone who enjoys turn-based combat, exploring huge worlds with never-ending grottos, and sinking hundreds of hours into one video game. There isn't a lot of character development for your own characters since you create them yourself so hopefully you can enjoy filling in the blanks for their personalities yourself. The story and character development centers more around the world you travel through, the characters that you meet, and situational developments that directly effect your characters. Also, hopefully you enjoy puns. :3
Role-playing/Third-Person 3D Action RPG